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#LIFE IS FEUDAL MMO LIVE MAP FULL#How many years before full aim combat is viable on a large scale?īottom line, is a simple message to GW. ![]() How far with LiF and PFO's other competition advance while we are still waiting for PFO to get the basics in and functioning well?ģ. How many players will they lose in the meantime?Ģ. PFO may be able to gain the leg up within 2-5 years because their slow paced tab targeting system allows for a larger server but the concern for me is:ġ. PFO has a lot more content but LiF's method of focusing on less aspects at a time until they are functioning perfectly than moving on to others give's their game a powerful first impression vs. I believe they are also working with a smaller budget and started a bit later. I feel like it's fairly hard to argue that at this point LiF has the better product. As I've heard other community members say the game feels "souless" and I find I'm having to force myself to log in. #LIFE IS FEUDAL MMO LIVE MAP DRIVERS#The game is missing major content drivers (PvP? Territorial Control?), almost none of the features currently implemented feel even close to finished. Rolling out from the start as an MMO seems to may have been a bit ambitious for an MVP product. The content that they have put in functions fairly well, while there are some server stability issues I've found very few problems with the game's released content. All of the major content drivers of their game such as terraforming, PvP, and territorial control are in the game giving you a reason to want to log back in as soon as you have the time. My first impression of LiF's MVP was that it was additively fun. This system will be updated with more content such as character customization as those kinds of things become available. ![]() On those servers you have access to the finished terraforming system, the nearly finished crafting system, and the combat system which is a work in progress. Rather than releasing a Minimum Viable Product MMO they have given players the ability to host their own 64 man servers. Like PFO LiF is rolling out with a more gradual approach, however they have what I feel is a better approach to it. No Skill Cap- PFO allows you to train as many skills as you want on a single character while LiF has a skill and stat cap meaning you can only progress a single character so far. LiF uses a usage based level raising system.ģ. Less Grinding- PFO offers time based XP gains with achievement grinds to unlock the skills you want to spend it on. Fantasy Setting- LiF feels like playing an individual character from Age of Empires II (medieval setting but not fantasy) while PFO offers a fantasy setting complete with elves, dwarves, and magic.Ģ. However their system may still be a bit more fast paced for the average internet speed and system still being used today once they reach the MMO phase.ġ. #LIFE IS FEUDAL MMO LIVE MAP MANUAL#Fast Paced Combat- LiF uses a full manual aim combat system that is more able to accommodate the fact internet speeds and the average computer are getting faster and faster while PFO's combat system already feels outdated. Best terraforming system I have ever seen in a game not built out of blocks.ģ. The small tile sizes in comparison to games such as Wurm also make it easier to really customize the landscape just how you want it. You can bring up a view showing the elevation of all the surrounding tiles, making terraforming so easy a child could figure it out. Terraforming - It's one of the central features of the game and done EXTREMELY well. ![]() LiF is a beautiful fairly modern looking game while at this point PFO's graphics look a bit dated.Ģ. Graphics - It's really rather undebatable. So with that said, what does PFO have going for it and what does LiF have going for it?ġ. (LiF is from use while PFO is from death.)īoth games feature a player driven economy, territorial combat, and player interaction as the primary forms of content. (LiF is full loot drop while PFO is partial.)īoth games have durability loss on items. (Both of which are similarly useless at this point.)īoth games have loot drop in PvP. (Though as explained further on LiF is more of a true sandbox)īoth games have alignment systems with meaningful consequences. So I'd like to talk a bit about my first impressions of the LiF alpha vs. Life is Feudal just recently went into alpha and I decided to try it out. Games, some of which had smaller budgets and started around the same time, that really push the envelope of innovation. Our real competition is games like Arch-Age, Black Dessert, and. While I'm sure it makes us all feel good to compare ourselves to games with such bloated budgets they are not our primary competition. A triple AAA title with an insanely huge budget, which is fairly light on the innovation like any other triple A title. Awhile back there was a topic comparing this game to Destiny. ![]()
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